OTHire uses items.otb binary on version 2 (gosh, why binary! peformance?). spr files and add those editions to items.srv. That said, you can easily use solutions like ObjectBuilder to edit Tibia. Nostalrius don't use items.otb (binary file to impose items/sprites behavior), It uses a open format. Some last observations, if you want to edit the sprites: Seems to have some issues in this regard, but It's more a problem of preference (mimic mechanics) than engine/performance/stability. The author ( recommended using that version, even disagreeing by the mechanics aspects ( read the thread). Because of that, reading all comments of old users (like seems to be the distribution more accurate to old tibia mechanics, even being worse in other aspects compared, for exemple, to TFS (source code, stability). It's based on old Open Tibia project and stolen Cipsoft files (I didn't even know this story). Yet I have my doubts about combat formula, Monsters IA behavior and other features that mimics Tibia 7.6 mechanics, because, after all, It's a downgrade of newer versions. I see everyone saying it's the best option for stability, better source code, better engine, and all benefits of a long time project. I read It's a fork of TFS 1.2 ( here is the thread), but don't seem to receive any attention here like OTHire and Nostalrius. On my findings I stumbled on those options: I'm testing, compiling and trying to find the best version for 7.6~7.7 too.
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